If you want to be a complacent corporate apologist then go do it somewhere else than in a thread about pc modding.īloody bad company babies who were born yesterday give me a headache. Noone cares what DICE wants people to behave like, mod support was a huge selling point for the original bf1942 for the fans (the game kept selling steadily for years because of them and the fans were HAPPY).Īs gamers WE care that we can come back to our games for years and keep enjoying them with fresh new fan made content. 4 years ago, the mod kits hit for those two. The last mod mentioned was for Crysis engine, which is 2007 or Unreal Engine 3 which is also 2007. I said using game engines from the last 7 years. Valve has done great and updates Source, UE3 is still the game industry standard and isn't Crytek still doing mod tools? I don't see what the big deal is, DICE has never been the best at supporting their community. So maybe it is a matter of technical bullshit and money and legal bullshit too? And what if the reasons for not having mods are that the toolsets are overly complicated and in swedish, crash all the time and require using expensive plugins that were custom built by another company? There are many potential reasons for why there are no mod tools aside from "THEY ARE GONNA DO HORSE ARMOR AND SHITTY MAP PACKS!"Īs they did shitty map packs in their earlier games too. If the cost of creating a modkit by DICE is higher than the potential sales that mods may lead to, there is no reason for them to release a modkit. Mod tools are released in the hope of making more money. You think mod tools are released purely for altruistic reasons? Fuck no they aren't. They have no reason for outsiders to see it.īecause ITS THE END OF THE FUCKING WORLD THAT A GAME FROM EA DOESNT HAVE MOD TOOLS!!! AGGrgbherghebrgreibg Valve hasn't gotten many people buying Source licences for retail games, but a few have.ĭICE is part of EA and EA wants to hold onto their engine. It's part of the reason iD did it as well. It's worked AMAZING for Epic, along with having modders as basically testers for SDKs later on. Valve and Epic have good modkits/SDKs because they want people using their engines and potentially getting money from them later when they go pro. They are brutal, tend to be buggy with messages of "talk to Steve" to fix shit, non-existent tooltips, horrible layouts, no documentation aside from talking to the tools guy.Īnd there may be some crazy propritary things in DICE's SDK that they don't want getting out there, and removing that which can't be leaked from that which the modders need, may not be worth the expenses involved. I've heard about internal tools and seen a few myself. None of us here have used DICE's internal tools. Valve puts tons of effort into making their SDK/Mod tools work properly. As again, it's not like it's a matter of simply putting the executable up for download. And it's probably not in their best interests to release a mod toolkit for their game. I also don't see how DICE is insulting the mod community any more than it used to. Still nothing like the early 00s when mods were the golden tickets. I also didn't realize that most of those had active communities. GMod and the Ball are now purchasable games. Click to expand.I didn't even realize that Mechwarrior went playable.
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